Sven Bybee
Sven Bybee
Lead Concept Artist- Funcom
Atlanta GA, United States

Summary

22+ Years as an Illustrator and Concept artist in the Video Game Industry.

Resume PDF

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Skills

Concept ArtConcept DesignEnvironment DesignCharacter DesignProp Design

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop

Experience

  • Lead Concept Artist at Funcom
    Raleigh, US
    August 2023 - Present

    • Build Visual Art styles and mood boards on Miro for visual guides and references..

    • Provide timely, clear, and constructive feedback and critique for In-house Concept Artists.

    • Help manage and assign Concept Art tasks to the Concept team based on priority, and fit..

    • Help support the Concept Art Team by taking on tasks when time allows.

    • Offer ideas and suggestions on ways to improve pipelines of feedback to meet artist’s needs, and also improve overall quality and efficiency.

    • Organize and facilitate opportunities for learning and mentorship of Junior artists on the team.

    • Manage feedback and Art Direction for outsource Concept Artist teams and Art Houses.

  • Art Director at Hyperion Realms
    Berlin, DE
    November 2022 - July 2023

    • Hiring, building, and leading an art team for the (Unannounced) project.

    • Working with other Leads in the company to organize and schedule work at a high level.

    • Establish Art Direction guides and documents for all visuals and assets in the game.

    • Contribute to nurturing a desired culture for the art team, and company as a whole.

    • Concepting early examples of Art Styles, Player characters, Environments, and all in-game assets.

    • Establish relationships with outsource Art-houses and contractors.

    • Organize and Art Direct outsource work for in-game assets.

  • Advanced Concept Artist at Hi-Rez Studios
    Alpharetta, United States of America
    July 2017 - Present

    Worked as a Advanced Concept Artist on the SMITE team. Created various skins, looks, and themes for characters in the game, as well as designed new characters (gods) for new releases.

  • Senior Concept Artist at CCP
    Decaur, United States of America
    December 2016 - November 2017

    Working with CCP on their Virtual Reality title "SPARC". Worked as a concept artist and visual designer in order to explore, create, and establish the visual look of the in game costumes, equipment, environment, etc.

  • Lead Concept Artist at Trion Worlds
    redwood city, United States of America
    June 2009 - October 2016

    Worked on Rift: Planes of Telara

    *expansions: Storm Legion, Nightmare Tide, and various content packs

    Unannounced Title: Conceptual Exploration

    Atlas Reactor: Character and Environment concept & design.

  • Senior Concept Artist at Trion Worlds
    redwood city, United States of America
    August 2009 - June 2011

    Worked on Rift: Planes of Telara

  • Concept Artist at EA Mythic
    Fairfax, United States of America
    January 2007 - August 2009

    Worked on Dark age of Camelot: Labyrinth of the Minotaur, then on to Warhammer Online.